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Tetris Wouldn't Triumph at This Gaming Ceremony — Another Award Type Might Solve This

As any significant honors show approaches, one notices an outcry for introducing fresh award types to acknowledge overlooked contributions and fill the spirits of followers with niche passions.

My colleague previously argued supporting a scary games classification. That would be fantastic. Equally deserving are tabletop games, this being a dedicated supporter's campaign. However, I must insist when I prioritize because like all dedicated enthusiasts, I have a cast-iron argument for why my demand is the most urgent above others. This is the request: It's essential to create an award type for logic-based games.

Categorizing Game Types

Classifying creative works is not a science; it remains highly personal, and typically start arguments concluding with vague boundaries. This explains why film award organizations don’t do it. Yet it remains an unavoidable compromise for the industry of video games, showing incredible range it's challenging to consider them one unified medium.

To recognize the complete range of interactive entertainment excellence to gain proper attention, and to ensure all game types to have a chance for representation, classification by type becomes crucial.

Current Gaming Award Categories

Prominent interactive entertainment events offer these classifications covering Action, Adventure-action titles, RPG experiences, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Together, these six categories successfully include numerous genres, allowing placement for most games within them.

Not so for puzzle games. There’s simply nowhere for their placement. Think about these this year’s best games, all very different: the architectural riddles in a particular game, fast-paced pattern recognition of another game, engaging interpersonal challenges from additional release. What category would fit them among existing types? Nowhere, that’s where.

The Representation Problem

Numerous examples exist of brilliant puzzle games released every year that have no home in entertainment awards, unless they happen to qualify for categories like Handheld titles, VR/AR Game, or the extremely competitive independent game categories.

  • A renowned logic title wasn’t nominated for anything in 2014
  • A different innovative game received no nominations during that ceremony
  • Popular arranging title was overlooked in 2021
  • Only a few logic titles managed to sneak into independent or mobile categories

Significance of Puzzle Games

Frequently they represent modest productions, but the art behind logic titles carries substantial weight. Iconic mobile puzzle games stand as the most-played games globally continuing this trend for over a decade.

The iconic tile-matching title competes with popular creative games competing to become most purchased experience; it’s also in the running as greatest title ever. Logic titles represent cornerstones to the art of video games, and they are in conversation across multiple categories.

Recommendation and Reasoning

Puzzle games wouldn’t have such difficulty. You could fill a field of five engaging, different, qualified experiences each ceremony simply — actually, with challenge, because you’d have to leave numerous deserving experiences.

To emphasize again, these are games that otherwise have no home in important events. Puzzle game makers are working at the challenging frontier game development, developing some of essential manifestations within interactive entertainment. Similar to film action specialists, they merit acknowledgment. We shouldn't delay decades.

The writer

David Carter

Lena Vossenberg is a tech journalist and researcher with a passion for uncovering the stories behind innovation.

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